

In a decidedly dark turn, Sugar Plumps' house eventually explodes, apparently with Sugar Plumps feeding herself to the flames willingly. Later on, she sends gifts of her own (fireproof drapes for decoration, miscellaneous items to be burned). Sugar Plumps begins requesting certain items relatively early in her association with the player character these can be sent using the simple drag-and-drop interface. The Weather Man, "over the smoke stacks, over the city" in his balloon, continues to report on the dreary state of the weather as the game progresses, and calls out several major events as he sees them. She is usually excitable and bubbly however, as the player character burns through the items in his catalogs and requests more of them, she takes on a slightly more disturbing persona. The unnamed player character is mostly sent letters from a little girl, Sugar Plumps, who turns out to be the character's neighbor and has a Little Inferno Entertainment Fireplace of her own. The Tomorrow Corporation, a self-reference to the game's developer, is a company whose headquarters is located on the outskirts of the city and produces a product called the "Little Inferno Entertainment Fireplace," which is advertised as a means to keep warm in the freezing temperature. The game is set in the city of Burnington where the weather is constantly snowy and freezing. Little Inferno 's story is primarily told through letters received from various non-playable characters. Combos are used to unlock new catalogs and expand the selection of (more expensive) objects, which helps advance the game's narrative. The player is presented with a list of the game's 99 possible Combos the names of the Combos hint the relationship of the required objects, and it is up to the player to determine the correct objects to burn. The player can trigger "Combos" when two or three specific objects are burned simultaneously.

Little Inferno offers the player several goals to achieve. All objects automatically vanish from the fireplace upon being reduced to ash. When set on fire, many objects react by activating, exploding, or changing the properties of the flames.

For example, frozen objects such as dry ice cause others to freeze and easily shatter, and objects with strong gravitational pull move or attract all other objects. Many of the game's available objects possess special properties that may influence the other objects in the fireplace.
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The PC versions are controlled using a mouse, while the Wii U version can be controlled with the Wii Remote pointer or with the Wii U GamePad's touchscreen, which also allows for Off TV Play. The game uses a drag and drop interface to position and ignite the objects. There is no scoring system, nor are there any penalties or time limits imposed on the player, allowing him or her to freely experiment with burning any combination of objects. The objects release money when they are burned, which is used to purchase more burnable objects from mail order catalogs. The player assumes the role of a small, largely unseen character who possesses the fictional "Little Inferno Entertainment Fireplace," which he uses to incinerate various objects, such as toys and appliances, to keep warm (necessary due to a seemingly unending drop in the game world's temperature). Little Inferno is a sandbox-oriented puzzle video game primarily viewed from a first-person perspective.
